﻿// NAME
scenario_name = 2v2 Race For Tunis 1.0

// DESCRIPTION
scenario_descr = The Race for Tunis was part of the Tunisia Campaign which took place during November and December 1942.|Once French opposition to the Allied Operation Torch landings had ceased in mid-November, the Allies made a rapid advance by a division-sized force east from Algeria, to capture Tunis and forestall an Axis build up in Tunisia and narrowly failed.

// BRIEFINGS

// OBJECTIVES
objective_2_0 = Capture/hold at least 2 objectives
objective_2_0_award = Either faction on the team may hold a objective.
objective_2_1 = Important!
objective_2_1_award = Free French forces are not allowed to attack Vichy forces.
objective2_2_0 = Capture/hold at least 6 objectives
objective2_2_0_award = Either faction on the team may hold a objective.
objective_3_0 = Capture/hold at least 2 objectives
objective_3_0_award = Either faction on the team may hold a objective.
objective2_3_0 = Capture/hold at least 6 objectives
objective2_3_0_award = Either faction on the team may hold a objective.
objective_4_0 = Capture/hold at least 2 objectives
objective_4_0_award = Either faction on the team may hold a objective.
objective_4_1 = Important!
objective_4_1_award = German reinforcements arrive by sea- and air-transports at various locations along the coast, mainly east of Bizerte and Tunis.|Some airborne units are para troops, other are land units which must debark at an airfield.
objective2_4_0 = Capture/hold at least 6 objectives
objective2_4_0_award = Either faction on the team may hold a objective.
objective_5_0 = Capture/hold at least 2 objectives
objective_5_0_award = Either faction on the team may hold a objective.
objective_5_1 = Important!
objective_5_1_award = Vichy forces are not allowed to attack Free French forces.
objective_5_2 = Important!
objective_5_2_award = Italian reinforcements arrive mainly by sea-transports at various locations along the coast, mainly east of Bizerte and Tunis.|A few airborne units are para troops, other are land units which must debark at an airfield.
objective2_5_0 = Capture/hold at least 6 objectives
objective2_5_0_award = Either faction on the team may hold a objective.

// UNIT NAMES
unit_7 = II/4 Mixed Z&T
unit_8 = III/43 Coloniale
unit_9 = Fusiliers Marins
unit_10 = II/43 Coloniale
unit_11 = I/43 Coloniale
unit_12 = II/62 Art
unit_14 = 1/Coloniale
unit_15 = I/3 Algerie
unit_16 = II/4 Tiraill
unit_17 = II/412 AA
unit_18 = 34 Genie
unit_19 = I/4 Mixed Z&T
unit_20 = I/62 Art
unit_21 = II/4 Mixed Z&T
unit_22 = II/4 CA
unit_23 = III/62 Art
unit_24 = 1/4 CA
unit_25 = 7/4 CA
unit_26 = III/43 Coloniale
unit_27 = Tunis Gendarmerie
unit_28 = Tunis Gendarmerie
unit_29 = 16/Kriegsmarine
unit_30 = 2/Fliegerwacht
unit_31 = 1/Fliegerwacht
unit_32 = 14/104 Pz Gren
unit_33 = 1/VI/StG3
unit_34 = Sidi Achmed
unit_35 = 360 Sqd
unit_36 = III/4 Mixed Z&T
unit_38 = Kapitän Meischner
unit_42 = 2/VI/StG3
unit_43 = 1/I/JG53
unit_44 = El Aouina
unit_56 = 233 Sqd Fulmar
unit_57 = 540 PRU
unit_58 = 179 Sqd
unit_59 = 544 PRU
unit_60 = 227 Sqd
unit_61 = 272 Sqd
unit_62 = 821 Sqd
unit_63 = 826 Sqd
unit_64 = 828 Sqd

// HEX NAMES
hex_111 = Kairouan
hex_160 = Oved Zarga
hex_176 = Blida AF
hex_179 = Gabes AF
hex_185 = Tebessa AF
hex_187 = Souk el Arba
hex_196 = Mediuna
hex_197 = St.Leu AF
hex_198 = Tafaoui AF
hex_199 = Casablanca AF
hex_200 = Port Lyautey AF
hex_204 = Bone AF
hex_205 = Blanche AF
hex_206 = Manson AF
hex_207 = Gibraltar AF
hex_461 = Djougar
hex_527 = Tabarka
hex_708 = Festour
hex_941 = Beja
hex_992 = Sqouaf
hex_1008 = Pont du Fahs
hex_1031 = Slouqhia
hex_1089 = Takrouma
hex_1106 = Sloughia
hex_1195 = Enfidaville
hex_1239 = Groubelatt
hex_1255 = Oved Zarqq
hex_1259 = Muncha
hex_1650 = Bir Halima
hex_1781 = Grenadier Hill
hex_1790 = Toukabeor
hex_1801 = Hunt's Gap
hex_1893 = Medjez el Bab
hex_1970 = Zaqhouan
hex_1977 = Depienne
hex_2188 = Moqhrane
hex_2197 = Bir Mecherga
hex_2208 = Ksar Tyrone
hex_2215 = Grich el Oved
hex_2251 = Djebel Abjod
hex_2437 = Heidous
hex_2543 = Longstop hill
hex_2601 = Bou Ficha
hex_2721 = Sey Marie du Zit
hex_2735 = Chelyus
hex_2757 = Bordj Toum
hex_2773 = Sidi Nsir
hex_2792 = Tamera
hex_2793 = Medjez el Bab
hex_2982 = The Mouse Trap
hex_3208 = Michaud
hex_3219 = Sedjename
hex_3260 = Goubellat
hex_3288 = Masicault
hex_3490 = Dudna
hex_3508 = Bathan
hex_3515 = Eddekhila
hex_3704 = Khledia
hex_3718 = St.Cypren
hex_3894 = Hammamet
hex_3923 = La Mohammed
hex_3932 = La Mornaqhia
hex_3942 = Tebourba
hex_3946 = Chovigui
hex_3965 = Djefna
hex_4044 = Mateur
hex_4140 = Fouchana
hex_4155 = Djedia
hex_4253 = Sedjoum
hex_4263 = Djedeida
hex_4305 = Cap Serrant
hex_4356 = Mirira
hex_4432 = Nabeul
hex_4457 = Creteville
hex_4480 = Chaoval
hex_4496 = Mateur
hex_4500 = Michaud
hex_4663 = Grombalia
hex_4681 = Fochville
hex_4683 = Tunis
hex_4782 = Hammam Lif
hex_4862 = Beni Khdai
hex_4896 = Maxula Rades
hex_5015 = Sisi Tabet
hex_5189 = Sumaa
hex_5200 = Beni Khalled
hex_5205 = Soliman
hex_5225 = Ariana
hex_5230 = Le Sebala
hex_5365 = Garaet Ichkeul
hex_5419 = Menzel bou Zelfa
hex_5434 = La Goulette
hex_5510 = Karba
hex_5544 = El Aouina
hex_5576 = Tindja
hex_5582 = Chouigui
hex_5650 = Carthage
hex_5666 = Protville
hex_5727 = Beni Alcnoun
hex_5759 = Sidi Boud Said
hex_5761 = La Marsa
hex_5791 = Ferryville
hex_5858 = Tindja
hex_6121 = Pont du Fahs
hex_6171 = El Bathan
hex_6175 = Tebourba
hex_6207 = Galaatel Andeless
hex_6216 = Ferryville
hex_6221 = Lac de Bizerte
hex_6226 = Sidi Achmed
hex_6287 = Korbous
hex_6490 = Olum Douil
hex_6520 = Massicault
hex_6541 = El Azib
hex_6749 = Aousdja
hex_6872 = Bizerte
hex_6916 = Menzel Heurr
hex_6974 = Bir Micherga
hex_6977 = Mentzel Djemi
hex_7179 = Porto Farina
hex_7187 = Metline
hex_7288 = Raf Raf
hex_7292 = Raz el Djebel
hex_7296 = Cap Zebib
hex_7377 = Djedeida
hex_7430 = Bizerte
hex_7458 = Menze Tomime
hex_7502 = Chaouat
hex_7723 = St.Cyrien
hex_7928 = De Pienne
hex_8024 = Menzel Djebil
hex_8211 = Kelibia
hex_8379 = El Azib
hex_8385 = Menzel Djemil
hex_8782 = Cheylus
hex_8804 = La Mornaghia
hex_9183 = Sidi Tabel
hex_9289 = Malta AFs
hex_9290 = Malta AFs
hex_9291 = Malta AFs
hex_9292 = Malta AFs
hex_9293 = Malta AFs
hex_9337 = Sciacca AF
hex_9338 = Castelverano AF
hex_9339 = Chinsia AF
hex_9340 = Trapani AF
hex_9341 = Syracuse AF
hex_9342 = Agrigento AF
hex_9343 = Palermo AF
hex_9344 = Catania AF
hex_9345 = Gerbini AF
hex_9346 = Messina AF

// SPAWNED UNIT NAMES
spawn_name_1 = 6 Commando
spawn_name_2 = 6 Queen's Own Royal West Kent
spawn_name_3 = 5 Buff
spawn_name_4 = 8 Argyll &Sutherland  Highlanders
spawn_name_5 = 56 Rec
spawn_name_6 = 136 Art
spawn_name_7 = 456 Art
spawn_name_26 = Aurora
spawn_name_37 = Argonaut
spawn_name_38 = Sirius
spawn_name_39 = Quiberon
spawn_name_40 = Quentin
spawn_name_15 = 6 Queen's Own Royal West Kent
spawn_name_18 = 56 Rec
spawn_name_20 = 136 Art
spawn_name_16 = 5 Buff
spawn_name_8 = 6 Commando
spawn_name_17 = 8 Argyll &Sutherland Highlanders
spawn_name_22 = 456 Art
spawn_name_172 = 3 Para
spawn_name_142 = 81 Sqd
spawn_name_146 = 111 Sqd
spawn_name_143 = 152 Sqd
spawn_name_144 = 72 Sqd
spawn_name_145 = 93 Sqd
spawn_name_147 = 18 Sqd Boston
spawn_name_148 = 114 Sqd
spawn_name_149 = 13 Sqd
spawn_name_150 = 614 Sqd
spawn_name_80 = 1 Para
spawn_name_89 = 255 AT
spawn_name_94 = 1 East Surrey
spawn_name_95 = 2 Lancaster Fusiliers
spawn_name_96 = 5 Northamptons
spawn_name_97 = 457 Art
spawn_name_102 = A/17/21 Lancers
spawn_name_103 = B/17/21 Lancers
spawn_name_104 = B/Derby Yeomanry
spawn_name_171 = 564 Eng
spawn_name_173 = 5 Eng
spawn_name_174 = 151 LAA
spawn_name_175 = 237 Eng
spawn_name_176 = 457 LAA
spawn_name_177 = B/2 Lothians
spawn_name_101 = 138 Art
spawn_name_105 = 256 AT
spawn_name_106 = B/10 Rifle Brigade
spawn_name_107 = A/72 AT
spawn_name_109 = 132 Art
spawn_name_114 = C/17/21 Lancers
spawn_name_115 = C/12 Royal Horse Artillery
spawn_name_120 = 2 Hampshire
spawn_name_178 = 456 LAA
spawn_name_122 = 1 Commando
spawn_name_124 = 2 Para
spawn_name_133 = 9/13 Art
spawn_name_139 = 2 Coldstream Guards
spawn_name_140 = 3 Grenadier Guards
spawn_name_141 = 254 AT
spawn_name_74 = II/4 Tirailleurs Tunesiens
spawn_name_75 = III/4 Tirailleurs Tunesiens
spawn_name_76 = II/1 Tirailleurs Senegalais
spawn_name_78 = I/3 Tirailleurs Algerians
spawn_name_79 = III/3 Tirailleurs Algerians
spawn_name_91 = II/4 Spahis Tuniens
spawn_name_93 = III/4 Chasseurs d'Afrique
spawn_name_138 = III/9 Tirailleurs Algerians
spawn_name_157 = 340 Sqd
spawn_name_164 = 1 Sqd
spawn_name_165 = 2 Sqd
spawn_name_90 = 175 Art
spawn_name_166 = 5 Sqd
spawn_name_168 = 12Sqd
spawn_name_169 = 14 Sqd
spawn_name_170 = 31 Sqd
spawn_name_151 = 81 Sqd
spawn_name_152 = 82 Sqd
spawn_name_163 = 94 Sqd
spawn_name_110 = 5 Art
spawn_name_180 = 81 Cav
spawn_name_111 = A/1 Arm
spawn_name_112 = B/1 Arm
spawn_name_113 = C/1 Arm
spawn_name_116 = D/13 Arm
spawn_name_117 = E/13 Arm
spawn_name_118 = F/13 Arm
spawn_name_184 = 13 Arm Art
spawn_name_119 = 3/26 Inf
spawn_name_128 = A/13 Arm
spawn_name_129 = B/13 Arm
spawn_name_130 = 1/6 Arm Inf
spawn_name_131 = 2/6 Arm Inf
spawn_name_132 = 27 Art
spawn_name_179 = 16 Arm Eng
spawn_name_182 = 6 Art
spawn_name_183 = 3/6Arm Inf
spawn_name_153 = 83 Sqd
spawn_name_155 = 434 Sqd
spawn_name_159 = 32 Sqd
spawn_name_160 = 352 Sqd
spawn_name_161 = 353 Sqd
spawn_name_162 = 419 Sqd
spawn_name_181 = 701 TD
spawn_name_231 = Sauer/5 FJ
spawn_name_234 = 1 Tunis Marsch
spawn_name_235 = 11 FJ Pioner
spawn_name_236 = 5/354 Flak
spawn_name_226 = II/2A Art
spawn_name_227 = I/5 FJ
spawn_name_228 = III/5 FJ
spawn_name_229 = 9/5 FJ
spawn_name_237 = 190 Aufklärung
spawn_name_238 = zbv1 Flak
spawn_name_245 = 4/190 Pz
spawn_name_410 = 1/5/SG3
spawn_name_414 = 2/5/SG3
spawn_name_260 = 2 Tunis Marsch
spawn_name_267 = 4 Tunis Marsch
spawn_name_400 = 1/III/SKG10
spawn_name_402 = 2/III/SKG10
spawn_name_270 = 3/190 Pz
spawn_name_273 = 1/190 Pz
spawn_name_274 = 454 Flak
spawn_name_275 = zbv3
spawn_name_283 = I/54 Flak
spawn_name_365 = 2/I/JG53
spawn_name_366 = 3/I/JG53
spawn_name_367 = 4/I/JG53
spawn_name_368 = 1/II/JG53
spawn_name_369 = 2/II/JG53
spawn_name_370 = 3/II/JG53
spawn_name_371 = 4/II/JG53
spawn_name_382 = 1/I/JG51
spawn_name_383 = 2/I/JG51
spawn_name_384 = 3/I/JG51
spawn_name_385 = 4/I/JG51
spawn_name_392 = 1/IV/N2
spawn_name_393 = 2/IV/N2
spawn_name_394 = 1/V/N2
spawn_name_395 = 2/V/N2
spawn_name_432 = 7/III/ZG26
spawn_name_443 = 8/III/ZG26
spawn_name_372 = 1/III/JG53
spawn_name_379 = 2/III/JG53
spawn_name_380 = 3/III/JG53
spawn_name_381 = 4/III/JG53
spawn_name_408 = 1/8/SG2
spawn_name_409 = 2/8/SG2
spawn_name_417 = 1/II/StG3
spawn_name_418 = 2/II/StG3
spawn_name_419 = 1/VII/StG3
spawn_name_420 = 2/VII/StG3
spawn_name_292 = I/FJ Schule
spawn_name_296 = II/FJ Schule
spawn_name_297 = III/FJ Schule
spawn_name_298 = 20 Afrika Marsch
spawn_name_299 = 21 Afrika Marsch
spawn_name_403 = 1/II/SKG10
spawn_name_405 = 2/II/SKG10
spawn_name_406 = 1/II/SKG51
spawn_name_407 = 2/II/SKG51
spawn_name_421 = 1/XI/StG3
spawn_name_422 = 2/XI/StG3
spawn_name_300 = 220/6 Aufklärung
spawn_name_305 = I/190 Art
spawn_name_306 = A/501 Pz
spawn_name_386 = 1/II/ZG2
spawn_name_390 = 2/II/ZG2
spawn_name_391 = 2(H)/14
spawn_name_308 = I/86 Gren
spawn_name_309 = II/86 Gren
spawn_name_310 = 2/7 Pz
spawn_name_312 = 3/7 Pz
spawn_name_313 = 5/7 Pz
spawn_name_314 = 6/7 Pz
spawn_name_315 = 10+11/90 Flak
spawn_name_316 = 1/90 Pz Jäger
spawn_name_317 = 2/90 Pz Jäger
spawn_name_327 = 16 Afrika Marsch
spawn_name_328 = K10
spawn_name_329 = 3 Tunis Marsch
spawn_name_330 = 5 Tunis Marsch
spawn_name_396 = 1/VI/N2
spawn_name_399 = 2/VI/N2
spawn_name_415 = 1/12/L1
spawn_name_416 = 2/12/L1
spawn_name_331 = 1/7 Pz
spawn_name_342 = 7/7 Pz
spawn_name_343 = 4/7 Pz
spawn_name_344 = 8/7 Pz
spawn_name_345 = 2/90 Pz Jäger
spawn_name_431 = 378 Sqd
spawn_name_239 = 136 Semovente
spawn_name_253 = 557 Arm
spawn_name_254 = III/92 Inf
spawn_name_255 = 101 AT
spawn_name_259 = 63 AA
spawn_name_268 = 1R/RA
spawn_name_272 = I/P RA
spawn_name_276 = 16/10 Bersaglieri
spawn_name_279 = 36/10 Bersaglieri
spawn_name_280 = Bafili/San Marco
spawn_name_281 = Grado/San Marco
spawn_name_288 = I/92 Inf
spawn_name_289 = II/92 Inf
spawn_name_290 = I/5 Art
spawn_name_291 = II/5 Art
spawn_name_318 = II/91 Inf
spawn_name_325 = 136 Semovente
spawn_name_326 = 1/Superga AA

// TRIGGER TEXTS
dialog_trigger_0_23_title = Options!
dialog_trigger_0_23_text = A seaborne invasion of Bizerte may be launched. If you select 'No', the seaborne units will arriveon various later turns at Djebel Abjoid providing you hold this location.||Yes = Seaborne|No = Land reinforcements

// OUTCOME EVENTS
